| Time Limits II | |
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+2}}E-F{{*GoA*CJ* }}E-F{{topher96 6 posters |
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}}E-F{{topher96
Posts : 116 Join date : 2009-01-08 Age : 46 Location : Georgia
| Subject: Time Limits II Thu Dec 03, 2009 3:38 pm | |
| Me still thinks Blue Pearl needs a time limit. I know to time limit one is to time limit all but wow some long matchs. Any time it is a low number team vs team it gets a bit old and stale. You trade one side of the map with the other over and over. Every once in a while you run into someone on the other team, especialy around fish market. I don't know about yall but I like to see matchs end while I'm still young enough to read the small scores at the end. I put this out there before and havent really played Pearl since. But after last night I remember why I posted. It seems Monic is always there with me, I'd like to know what you think.
Need ammo? topher | |
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}}E-F{{*GoA*CJ* Admin
Posts : 520 Join date : 2009-01-02 Age : 52 Location : Myrtle Beach , SC
| Subject: Re: Time Limits II Thu Dec 03, 2009 6:37 pm | |
| - }}E-F{{topher96 wrote:
- Me still thinks Blue Pearl needs a time limit. I know to time limit one is to time limit all but wow some long matchs.
Any time it is a low number team vs team it gets a bit old and stale. You trade one side of the map with the other over and over. Every once in a while you run into someone on the other team, especialy around fish market. I don't know about yall but I like to see matchs end while I'm still young enough to read the small scores at the end. I put this out there before and havent really played Pearl since. But after last night I remember why I posted. It seems Monic is always there with me, I'd like to know what you think.
Need ammo? topher Well , time limits are out of the question , but I do know what you are saying . I have been in some very long battles there also . the 3 positive features of this is #1 - People are less likely to leave since they have and hour vested in score #2 People are less likely to leave till map change and #3 - It kinda gives server a chance to build in playetrs. Since the only thing to look forward to is the second round of Pearl it kinda is irrelevant . LoL... | |
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}}E-F{{topher96
Posts : 116 Join date : 2009-01-08 Age : 46 Location : Georgia
| Subject: Re: Time Limits II Thu Dec 03, 2009 10:47 pm | |
| Cool. How bout this can we go to the smaller karkland map with just the one flag over the bridge?
Need ammo? topher | |
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}}E-F{{*GoA*CJ* Admin
Posts : 520 Join date : 2009-01-02 Age : 52 Location : Myrtle Beach , SC
| Subject: Re: Time Limits II Sat Dec 05, 2009 1:13 am | |
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BLoeD
Posts : 416 Join date : 2009-02-28 Age : 55 Location : On Party with Monics Wife !
| Subject: Re: Time Limits II Sat Dec 05, 2009 5:48 am | |
| Yep, if not so much players in, smaller Maps would be the best. But how we can react if more players join in - the map is too small ??? I dont like MonsterMatches where we have to play 2 hrs a game with 6 or 8 players on a big Map Not that easy to decide this : Smaller/Bigger or Time-Limit ? Tear it dauuuuuuuuuuuuuuuuuuun ! Cya on the Battlefield | |
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}}E-F{{ Neumonic
Posts : 375 Join date : 2009-02-05 Age : 53 Location : STL
| Subject: Re: Time Limits II Mon Dec 07, 2009 2:20 pm | |
| This does sound tricky, and agree with all...maybe would could play a smaller Pearl along with a smaller Karkand? Tweaking is always good in my eyes, finding a good balance could keep our momentum heading in the right direction. | |
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}}E-F{{*GoA*CJ* Admin
Posts : 520 Join date : 2009-01-02 Age : 52 Location : Myrtle Beach , SC
| Subject: Re: Time Limits II Mon Dec 07, 2009 3:45 pm | |
| - }}E-F{{ Neumonic wrote:
- This does sound tricky, and agree with all...maybe would could play a smaller Pearl along with a smaller Karkand?
Tweaking is always good in my eyes, finding a good balance could keep our momentum heading in the right direction. You just get ur finger outta momma's ass and get playing ! LoL | |
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}}E-F{{ Neumonic
Posts : 375 Join date : 2009-02-05 Age : 53 Location : STL
| Subject: Re: Time Limits II Mon Dec 07, 2009 4:22 pm | |
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BLoeD
Posts : 416 Join date : 2009-02-28 Age : 55 Location : On Party with Monics Wife !
| Subject: Re: Time Limits II Tue Dec 08, 2009 3:11 am | |
| Wooooooooooooooow - fallin down my chair - Get ur fingers ...... haha Neumy - LmAto n rofloor on n on Hope to cya soon on the Battle-Ground | |
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}}E-F{{ Neumonic
Posts : 375 Join date : 2009-02-05 Age : 53 Location : STL
| Subject: Re: Time Limits II Tue Dec 08, 2009 11:38 am | |
| Bloed I love your location as well.. | |
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CaptAl
Posts : 147 Join date : 2009-07-08 Age : 45 Location : Northern Ontario
| Subject: Re: Time Limits II Tue Dec 08, 2009 4:38 pm | |
| Couldn't we just bring the number of tickets down?
I never ran the server program, so I wouldn't know if that's possible or not. | |
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}}E-F{{*GoA*CJ* Admin
Posts : 520 Join date : 2009-01-02 Age : 52 Location : Myrtle Beach , SC
| Subject: Re: Time Limits II Tue Dec 08, 2009 6:15 pm | |
| It is possible I believe but it woud have to be for all maps . | |
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efhung Admin
Posts : 106 Join date : 2009-01-03 Location : BFE
| Subject: Re: Time Limits II Wed Dec 09, 2009 12:37 pm | |
| correct CJ - it's the ticket ratio and it's set for all maps unfortunately. | |
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CaptAl
Posts : 147 Join date : 2009-07-08 Age : 45 Location : Northern Ontario
| Subject: Re: Time Limits II Wed Dec 09, 2009 5:45 pm | |
| Too bad you can't set it for individual maps!!
Boo DICE!! | |
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